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Monodevelop unity 2019
Monodevelop unity 2019












The game art is provided by Game Art Guppy, where you can find a lot of other game art for your practice games. Note: The Menu folder contains background images, buttons, icons and other game art. There you’ll find two folders: Menu and Fonts. Then, enter MenuScene as the scene name and save it to the RW / Scenes folder, right next to the RocketMouse scene.įirst on your to do list is to add assets to the scene, so unpack the UI Assets package in your file explorer. Open the Save Scenes dialog by choosing File ‣ Save Scenes. From the menu bar, Select File ‣ New Scene to create a new empty scene. Now, you’ll create a new scene to work with. You’ll be working out of the RW folder, which contains a Scenes folder. The RocketMouse game is already set up, and all the assets for it are in its own folder. Open the Introduction to Unity UI Part 1 Starter project in Unity.

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To get the package, and the starter project files, click on the Download Materials button at the top or bottom of this tutorial. I’ve prepared a special package that has everything you need. Don’t worry, you won’t have to draw anything yourself or scour the web for the right assets. You’ll need some images for backgrounds, buttons and other UI elements, as well as a few fonts for the labels and buttons. The goal here is to provide an introduction to Unity’s UI system and familiarize you with its components. Note: Keep in mind that this tutorial does not cover the creation of the game itself.












Monodevelop unity 2019